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Introduction
Well this is a fun and unexpected turn of events, isn’t it? I remember when I used to have a blog dedicated to discussing art in video games years ago, but I was too preoccupied with school at the time and it ended up sad and abandoned. Here I am again though, older, not so… — read more
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Historical Accuracy and Representation in The Assassin’s Creed Franchise, Part 3 [Reposted]
Moving onward from 2014’s Assassin’s Creed: Unity, we come to the second most recent entry in Ubisoft’s series, and far backward in time from the French Revolution. At this point in the development of Assassin’s Creed titles, Ubisoft again was looking to create another fresh start for the series and redesign the franchise’s brand,… — read more
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Historical Accuracy and Representation in The Assassin’s Creed Franchise, Part 2 [Reposted]
Moving away from the Twelfth Century and farther along the timeline of Ubisoft’s flagship franchise, Assassin’s Creed: Unity is the eighth console game in the franchise’s release history, making its debut in 2014 (there were additionally many mobile and hand-held games under the Assassin’s Creed banner by then). At this point in the development… — read more
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Historical Accuracy and Representation in the Assassin’s Creed Franchise, Part 1 [Reposted]
As a part of the Honours for my Bachelor’s degree, I wrote an in-depth analysis of the historical representation in Ubisoft’s flagship franchise Assassin’s Creed through the lens of costume design. The paper was fairly lengthy (27 pages including bibliography and appendices), but I’ve decided to share it here regardless. The paper will be broken… — read more
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Diablo IV’s “Lord of Hatred” Expansion, the Paladin, and the Inspiration Behind the Holy Light’s Crusade
Blizzard Entertainment’s flagship IP, Diablo, is in an interesting place right now in terms of its current narrative. Diablo IV‘s forthcoming expansion, Lord of Hatred, is likely to continue the base game’s storyline concerning the atrocities committed by zealous crusaders of the Holy Light, and will additionally introduce the long-awaited Paladin as a returning playable… — read more
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Robert Eggers’ “Nosferatu” Remake, Dracula as the Home Invader, and the Legacy of German Expressionist Film
When Robert Eggers’ 2024 remake of the horror classic “Nosferatu” was first announced to be in production, I could hardly contain my excitement. The original 1922 film by F.W. Murnau has always been one of my all-time favourites, and it’s legacy in the world of horror film (and film history in general) is one that… — read more
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Returning to Silent Hill and its Legacy of Psychological Horror in Gaming
Hello again, Internet! It’s been a while since my last post. With my life and work it’s been absolutely crazy and I haven’t had time to sit down and write another blog post, but I’m back now and ready to continue gushing about games! I hope you’ve all been doing well since my last post… — read more
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How Amnesia: The Bunker Uses Environmental Design to Create Feelings of Anxious Dread
I have to be honest – I had initially planned to write this week’s blog post gushing about how much I adore Destiny 2. I, like many others who love and play the game, have been anticipating the new Season of the Deep content that just went live this week, and thought it would be… — read more
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Byzantine Artistic Influence and Dark Elf Design in “The Elder Scrolls Online”
The Elder Scrolls is a franchise that I’ve always found to be particularly compelling in its approach to world building and design. There are many captivating high fantasy games out there to be enjoyed of course, but to me, Elder Scrolls has always had a very Tolkien-esque approach in that it felt grounded in real… — read more