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Introduction
Well this is a fun and unexpected turn of events, isn’t it? I remember when I used to have a blog dedicated to discussing art in video games years ago, but I was too preoccupied with school at the time and it ended up sad and abandoned. Here I am again though, older, not so… — read more
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Robert Eggers’ “Nosferatu” Remake, Dracula as the Home Invader, and the Legacy of German Expressionist Film
When Robert Eggers’ 2024 remake of the horror classic “Nosferatu” was first announced to be in production, I could hardly contain my excitement. The original 1922 film by F.W. Murnau has always been one of my all-time favourites, and it’s legacy in the world of horror film (and film history in general) is one that… — read more
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Returning to Silent Hill and its Legacy of Psychological Horror in Gaming
Hello again, Internet! It’s been a while since my last post. With my life and work it’s been absolutely crazy and I haven’t had time to sit down and write another blog post, but I’m back now and ready to continue gushing about games! I hope you’ve all been doing well since my last post… — read more
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How Amnesia: The Bunker Uses Environmental Design to Create Feelings of Anxious Dread
I have to be honest – I had initially planned to write this week’s blog post gushing about how much I adore Destiny 2. I, like many others who love and play the game, have been anticipating the new Season of the Deep content that just went live this week, and thought it would be… — read more
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Byzantine Artistic Influence and Dark Elf Design in “The Elder Scrolls Online”
The Elder Scrolls is a franchise that I’ve always found to be particularly compelling in its approach to world building and design. There are many captivating high fantasy games out there to be enjoyed of course, but to me, Elder Scrolls has always had a very Tolkien-esque approach in that it felt grounded in real… — read more